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I'm having trouble framing this question, but I'm trying to take this flowing river texture and curve it, so that it looks like it's flowing around a river bend.

Here are the pictures of the texture and the texture nodes. The river is animated by key-framing the x location in the mapping node. I think it would work by key-framing the location and scale values in the mapping node in a certain way. But I don't know how to change the scale based on where the texture is located on the plane. Is there a way to do this?

enter image description here enter image description here

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    $\begingroup$ Hello :). Wouldn't it be way easier to just bend the plane? $\endgroup$ Oct 13, 2020 at 6:25
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    $\begingroup$ So the question is about creating a procedural river shape containing the flow you describe in the question? Could you illustrate it by some additionnal drawings? $\endgroup$
    – lemon
    Oct 13, 2020 at 7:02
  • $\begingroup$ @JachymMichal Could i do this using the bend modifier? I think i would want to bend in around one of the corners $\endgroup$
    – James Mac
    Oct 17, 2020 at 3:49

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The answer to this was much less complicated than I thought! No need for messing around with the texture nodes.

I just set the origin of the plane to one of the corners, then applied the Simple Deform modifier with bend around the z axis. Here is the output... S/o @JachymMichal for the suggestion

enter image description here

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  • $\begingroup$ Exactly what I had in mind :). $\endgroup$ Oct 17, 2020 at 5:39
  • $\begingroup$ @JachymMichal Would it be possible to do multiple bends on one plane object, or would it have to be separate planes with single bends stitched together? $\endgroup$
    – James Mac
    Oct 17, 2020 at 22:22
  • $\begingroup$ Hey :). You mean shape it like a river? You could use a curve modifier for that $\endgroup$ Oct 17, 2020 at 22:24

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