I was trying to render this two smokes being generated by following particles along a path determined by a force, I already applied all transforms for both domain and emitters and it still renders like this. The last thing I tried, before posting, was to change density in hopes it was going to become more soft but it stills renders like its. The smoke is emitted from a cube and I dont know if this changed anything but right know I just truly dont know how to fix this blocky look.
Also, here is the blend file, I cleared the scene and just left the particles there.