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I´ve imported a Dforce hair from DazStudio as a *OBJ and although it seems all is fine (other meshes work fine) the Hair mesh (multiple strands) always render black (Cycles and EEVEE)with any material i apply to it.

It doesn't matter what type of material i apply to it, simple or complex, it always render as pure black...

I´m kinda new to Blender as I'm in the first steps of learning it so, any light on the matter would be greatly appreciated!

Link to the sample file

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This hair is not a "hair" made with Blender: Blender does not recognize it as hair. This is simply edges and edges cannot be shaded without faces.

Enter edit mode, select all A and give a very little extrusion E to the mesh (less than a millimeter or around that).

In the shader part, change the "hair BSDF" by a "Principled" shader.

enter image description here

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  • $\begingroup$ Thanks for the tips. I tried that but with the Solidify Modifier... I really thought the solidify Modifier did the same thing as Extrude. Apparently i was mistaken :) Didn't know the Princpled Hair Shader Node was exclusively to use with Blender Hair Particle System too... That´s why I'm still a noob at Blender currently :) Anyway, thanks a ton for the answer! Take care! $\endgroup$ Sep 29, 2020 at 10:57

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