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I have a model that has an arm with a short sleeve on it. At the moment, the clothing and body are all part of the same mesh (the attached images are using a simplified version of my setup).

I'm trying to rig my character using rigify. After generating the rig, I parent my mesh to the new rig by pressing Ctrl-P and select Armature Deform with Automatic Weights. While this does bind the arm part of my model correctly, it does not seem to affect the sleeve.

How do I bind my sleeve?

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  • $\begingroup$ automatic weight often fails to weigh correctly, so you need to give some corrections in Weight Paint mode or with the Assign button under the vertex group list $\endgroup$
    – moonboots
    Commented Sep 25, 2020 at 5:17

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I figured out a solution. By adding some extra control bones specifically for the sleeve, I was able to get it to bind with useful weights.

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