I am trying to paint textures onto an object in 3D paint in 2.72b that has several textures. The first texture in the list is a color and the second is a bump.
The problem is that texture paint will only paint the first texture in the list. In edit mode I have the correct texture selected, shading is set to GLSL solid textured but Blender is ignoring whatever is selected in edit and only using the first texture.
tex1 - color
tex2 - bump
If I go into edit mode and select the color texture as active and go back to object paint it paints the color map.
If I go into edit mode and select the bump texture as active and go back to object paint it paint the color map.
Is there a setting that I've missed or should I head over to the bug tracker?