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I'm using a basic armature: a couple of bones for the hand, a bone for the abdomen, chest, neck, head, clavicle, arm, forearm, thigh, shin, ankle, foot and toes. I'm use poles and targets for the arm and leg.

This basic setup works fine for walking animations, attacking, tree chopping etc. but as soon as I attempt an animation where the model is picking something up or crouching, it looks awful. The buttocks completely disappear and the abdomen is pushed in by the thighs. I've tried to weight paint my way out of this but I suspect I need more bones around the hip region to stop this from happening.

Does anyone know any good resources for improving armatures? Keep in mind that this is for a game so I'm aiming for minimal bones. I can post my blender scene on pasteall if that would help.

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    $\begingroup$ Have you looked at this: blenderguru.com/tutorials/introduction-to-rigging ? $\endgroup$ Nov 19, 2014 at 20:05
  • $\begingroup$ No I haven't. Thanks a lot for the link. I'm sure it will answer this question and many more. $\endgroup$ Nov 19, 2014 at 20:08
  • $\begingroup$ ...the tutorials are excellent and the will definitely be a great help but unfortunately the character he is rigging has a skirt so he doesn't go into the intricacies of rigging/weight painting the hip region. I suppose the next step would be his character creation DVDs. $\endgroup$ Nov 19, 2014 at 22:15
  • $\begingroup$ SHAPE KEYS! Look into them... & using bones with drivers animating the shape keys $\endgroup$
    – user24376
    May 5, 2016 at 17:43
  • $\begingroup$ I've just started animating again after spending a lot of time modelling, so your suggestion is very timely! I'll definitely look into shape keys and drivers. I've never studied them before. I've also neglected the curve editor -which is probably why my animations look so robotic and, well, crap. $\endgroup$ May 7, 2016 at 4:31

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No, you don't need to add extra bones. You may need to rearrange some of the existing bones.

Remember, when something doesn't work like real life, the best thing you can do is try to mimic real life.

Here's a picture I drew, with proper weights on the leg and a diagram of how the real bone structure is.

enter image description here

Notice how the effects of the leg bone has are very little on the glutes. This will help with crouching as the but won't have to stretch out in order to reach a full squat. Above the hip joint there should be little to no weight, except a little on the abdominal muscles, which need to suck in a little in order for the leg to not collide with them.

I think this should solve most of your problems; it always works for me.

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  • $\begingroup$ Thank you for the detailed drawing. I tried to implement your advice but I suspect that my low poly model simply does not have enough vertices in the hip region for the correct deformations to occur. If you have time, could you look at my actual model to see if this is the case? Here is the link: pasteall.org/blend/33866 $\endgroup$ Jan 18, 2015 at 6:54

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