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I'm trying to emulate an object floating to the surface of a liquid within a soft body simulation using a wind force field, but I have discovered to my dismay that wind force fields don't care about the position of the object and I can't find a way to make them do. Is there a way to make wind fields area-specific that I missed, or a better way to accomplish this sort of effect?

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You can set a max distance on the force field, after doing that the force field will only affect the objects if they are within the set distance rather than affecting the whole scene.

Force field distance

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