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Applied denoiser as well, rendering in cycles on GTX1050Ti

Also why is there that weird noise just behing the rocks, like smudged kind of thing?

Look at the rocks, there are those black lines on them

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  • $\begingroup$ Hi. Which render engine are you using? You've tagged both Cycles and the Blender Internal engine. $\endgroup$ Commented Jul 14, 2020 at 15:27
  • $\begingroup$ So sorry for that i will edit, i am using Cycles $\endgroup$
    – thi
    Commented Jul 14, 2020 at 15:29
  • $\begingroup$ Hello :). These look a lot like denoising artifacts. Have you tried to increase samples or turn denoising off? $\endgroup$ Commented Jul 14, 2020 at 15:34
  • $\begingroup$ yes, i took the samples up to 512, that helped a little, also tried disabling the denoiser, that made it kinda more noisy :( $\endgroup$
    – thi
    Commented Jul 14, 2020 at 15:35
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    $\begingroup$ @JoeCrozier not really, my best guess is something was wrong with the lighting $\endgroup$
    – thi
    Commented Nov 30, 2020 at 12:41

1 Answer 1

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I am not sure why this is happening, but I have narrowed it down to your light with some basic trouble shooting.

It happens with only a lamp and the floor thus only place the problem can be. Applied the scale to the light and lines gone.

Check scaling on all your lights... and the rest of your items.

;)

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  • $\begingroup$ just cross-checked this, did a ctrl+a and scale on all objects, but the render was still the same noisy $\endgroup$
    – thi
    Commented Jul 14, 2020 at 15:55

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