First ever blender post. I am trying to make an animated graphic equaliser using some cubes and "bake sound to F-curves". The animation is fine, but I want to colour the cube with a colour ramp (green-yellow-red transition). I tried using Texture Coordinate->Mapping->Gradient Texture->ColorRamp method, which gives me the desired look, however, it calculates the ramp for each frame, and hence size, of animated cube, rather than giving a consistent colour across all bars, with only the tallest ones having the red...
I saw another post, where this "colour gradient exposed dependent on length" requirement was done with hair objects I guess: How to change hair color along length of strand?
Can this be done with cubes with baked animations? cheers...