So I am retopologizing an elbow on an arm mesh, but there is this strange vertex that just sticks out of the mesh whenever I use a 2-level subsurf modifier with smooth shading. Here are some photos:
Vertex is in dead center of elbow:
The mesh with the vertex highlighted:
Is there a quick way to make this stubborn vertex conform with the rest of the arm, or do I have to just sit and continue to rearrange my mesh?