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So, I have a noise texture. However (and I have just the output of the noise texture painted on the mesh) I seem to have a much different pattern from the example:

enter image description here

His is a lot more.. "roundy" while mine is a lot more "wavy."

Don't get me wrong, I'm pretty sure I can come up with other ways of generating the texture that he has (for example, an image input) but I would be grateful if someone could help me understand WHY there is a difference here, because it might help me increase the predictability of the shader stuff.

By the way: this tutorial is nine months old, I believe he is using 2.81 and I am using 2.83.

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He's using the Object output socket of his Texture Coordinate whereas you're using the UV output socket.

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  • $\begingroup$ Also, if you still notice a stretching after plugging the object coordinates, apply your object transforms with CTRL + A > Scale $\endgroup$
    – Gorgious
    Jun 23, 2020 at 13:27
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    $\begingroup$ oh yes you're right it also might be a problem $\endgroup$
    – moonboots
    Jun 23, 2020 at 13:28

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