I have a project where I would like to use a bones rotation value to move another bone along a brzier curve.
I have a bezier curve with the bone that is constrained to the curve with a "follow path " constraint.
I have the bone i want to use to drive the "offset" value of the follow path constraint.
I run into a problem where the driver is affecting the bone to fast. It seems the conversion the driver is doing is muddled.
I have a link to my file.
Please help if possible!
https://drive.google.com/file/d/1OGM6t1OQX3MvETzCNrDbSz-EiSbqyI_W/view?usp=sharing
my objective is to rotate a bone and have it drive another bone along the bezier curve. I wish for the main bone that is driving the bone on the path to complete a full 360 degress before the bone on the path finishes.