I created a mesh in a script that has 5 vertices and each vertex is moved by an empty using Hook constraints. This animates the plane to follow the path of a spinning torus based on the animation I had on the empties. The pivot point is at the center of the mesh.
I want to access the location and rotation of the full object. However, when I look at the location and rotation, is not changing and the rotation is always 0, 0, 0 no matter what rotation type I use. Any ideas what could be causing this? I just need the values of its location and rotation on each frame.
This is how I create the mesh... not sure if there is a way that can give me better results:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
mesh = bpy.data.meshes.new("myBeautifulMesh") # add the new mesh
obj = bpy.data.objects.new(mesh.name, mesh)
col = bpy.data.collections.get("Collection")
col.objects.link(obj)
bpy.context.view_layer.objects.active = obj
verts = [order[0].location,
order[1].location,
order[2].location,
order[3].location,
order[4].location
] # 4 verts made with XYZ coords
edges = []
faces = [[0, 1, 2, 3, 4]]
mesh.from_pydata(verts, [], faces)