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I've tried my hardest to try and replicate this style, but can't for the life of me get anywhere near it. Is anyone able to get close to this style?

enter image description here

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You can get nice results using the Layer Weight node.

  1. Mix two glass shaders. One with IOR=1 (no refraction), other with high IOR
  2. Layer Weight - Facing to drive the mix shader
  3. Use Color Ramp to control the edge effect

enter image description here

enter image description here

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  • $\begingroup$ amazing! Thanks so much! $\endgroup$ Commented Apr 27, 2020 at 10:57
  • $\begingroup$ Hey, me again! trying to replicate what you've done and it's not working for me. Could you possibly send over a blend file so I can troubleshoot? $\endgroup$ Commented Apr 27, 2020 at 11:32
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    $\begingroup$ @OliverPrimus Sure thing, I added the .blend :) $\endgroup$ Commented Apr 27, 2020 at 12:00
  • $\begingroup$ you are the best! Thanks so much! $\endgroup$ Commented Apr 27, 2020 at 14:42

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