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Hello Blender Community, I am new to Blender. In the past, I only used CAD Programs (Inventor, Fusion 360). Because of the Rendering and Animation, I try to recreate my models in Blender. One of my first projects would be this Keychain. (I already rendered it in Fusion 360). enter image description here

First I tried to take a SVG file, convert it to a mesh and extrude it into the Z-axis. After that, I had really bad topology and I couldn't model proper chamfers.

On my second approach, I tried to model it with a Subdivision Surface modifier. The result was better but still not really good.

enter image description here enter image description here How should I approach this Project? Can anybody give me a tip on how I should approach this task? What is the right way to model this in Blender?

Thank you very much, I would really appreciate your help.

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    $\begingroup$ Multiple ways to achieve that... Since the surface is flat, I'd bring the 2d-shape into blender, extrude it and add a bevel modifier. $\endgroup$
    – brockmann
    Commented Feb 17, 2020 at 16:26
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    $\begingroup$ blender.stackexchange.com/questions/76722/… $\endgroup$ Commented Feb 17, 2020 at 17:55
  • $\begingroup$ @brockmann Thank you for the advice, but I have already tried that. The problem is that the 2D Surface is a SVG file. The SVG file consists of curves. When I make the curve into a mesh the topology only consists of triangles. Then when I extrude it is impossible to add a bevel and the surface doesn't look flat in the render. When the triangle topology is very dense it is somehow visible on the surface. $\endgroup$
    – LilBlender
    Commented Feb 17, 2020 at 18:26
  • $\begingroup$ You just need the shape of the outline. For curves see the link Duarte posted 30min ago @LilBlend $\endgroup$
    – brockmann
    Commented Feb 17, 2020 at 18:32

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