Hello Blender Community, I am new to Blender. In the past, I only used CAD Programs (Inventor, Fusion 360). Because of the Rendering and Animation, I try to recreate my models in Blender. One of my first projects would be this Keychain. (I already rendered it in Fusion 360).
First I tried to take a SVG file, convert it to a mesh and extrude it into the Z-axis. After that, I had really bad topology and I couldn't model proper chamfers.
On my second approach, I tried to model it with a Subdivision Surface modifier. The result was better but still not really good.
How should I approach this Project? Can anybody give me a tip on how I should approach this task? What is the right way to model this in Blender?
Thank you very much, I would really appreciate your help.