By doing various tests and using bpy.ops.wm.collada_import()
, there are compatibility problems between some software with the '.dae'
format, so I was wondering, is there any way to interact with objects inside a '.dae'
file , before uploading it? Is there a way that allows me to examine the objects present in a dae? with their names and data?
When the object is imported into bpy.data.objects
, does any trace of property dae remain?
Basically some software create instances that enclose other instances, this does not allow blender to maintain the correct hierarchy, so I was wondering if you could analyze a .dae file and possibly act directly on it. I still don't know how a dae works. so please be patient, i am trying to get a direction for my research to the solution.