I'm creating a camera lens, and I have problems with creating a glass material. As you know, this kind of glass has colored reflections caused by special anti reflective coating (actually, glasses have this effect too). What nodes setup I need to achieve this result?
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1$\begingroup$ Which result exactly? Cycles is limited at calculating caustics... $\endgroup$– brockmannFeb 1, 2020 at 19:09
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$\begingroup$ Does this answer your question? Can a lens shader be made in cycles $\endgroup$– brockmannFeb 1, 2020 at 19:11
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$\begingroup$ No, I mean adding colours to reflection, as on image (added to post) $\endgroup$– ColdKeiFeb 1, 2020 at 19:53
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$\begingroup$ Hello :). For adding colored reflections, this thread could be useful blender.stackexchange.com/q/35815/78972 $\endgroup$– jachym michalFeb 1, 2020 at 21:39
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