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I've imported an fbx with an "in place" walk cycle from mixamo.com (see below). I then parented the armature to an empty as a way of animating the "in place" walk cycle (tutorial here).

enter image description here

My problem is that with the armature parented to the empty, now I can't find the walk cycle keyframes. No matter what I click on, they will not appear in the dope sheet. In the outliner below, I've clicked on where I think they would be but they don't show up. Any thoughts on why those keyframes are not showing? Unfortunately, I can't get the blend file down to a postable size.

Here's what I mean by "in place" walk cycle:

enter image description here

Why do all the keyframes keep disappearing?

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    $\begingroup$ How is the cycle performed? NLE? Modifiers? Maybe the keyframes are showing up only in the region in which the loop starts (maybe frames 1-32, you are at 888). Mabe you could upload your file deleting the meshes and leaving armatures and animations only. $\endgroup$ Commented Jan 12, 2020 at 12:57
  • $\begingroup$ Thanks Josh. It appears to be a bug. I can't reproduce it exactly. Everything seems to fine and then I'll get to work and suddenly the keyframes will no longer display. Incredibly aggravating. I just have to save a new version every minute or so as I work, until I figure out what's causing this. $\endgroup$
    – Ironlion
    Commented Jan 12, 2020 at 23:56
  • $\begingroup$ Related: Hidden keyframes in timeline $\endgroup$
    – brockmann
    Commented Jun 27, 2021 at 7:26

2 Answers 2

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I know this is an entire year late, but this worked for me. Click the button that says "Only Show Selected" (the arrow icon!) Specifically the arrow icon

Then my keyframes appeared. Apparently they're grouped under the vertex groups or something. enter image description here

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Often for me the window with the keyframes is simply scrolled out of view, so when I scroll back up they are there.

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