I am following this tutorial for a custom GUI, accessible in the Object Mode, working in Blender 2.8.0.
There, I have a several collections with one object comprised of one mesh each. Currently, I hide a whole object cubes_0
via a boolean property show_0_cubes
as follows:
bpy.data.collections['cubes_0'].hide_viewport = not mytool.show_0_cubes
Now, I want to hide all faces of the mesh/object that have more than a certain distance from the origin. However, calling face.hide = True
does not have any effect in object, but only in edit mode. There, I don't see my GUI. How do I hide certain faces, edges, vertices in Object Mode?