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I’m wrapping my head around one issue that seems pretty simple: Cube with loop cut.

Picture: I want to rotate the top planes and keep their x/y coordinates.

  • I don’t want to do it with proportional editing for multiple reasons

I want to start out with a flat plane.

Additional: Is there a command to align edges/vertices between two endpoints?

Desired output

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  • $\begingroup$ Next time use more isometric view. $\endgroup$ Commented Sep 14, 2019 at 9:40

2 Answers 2

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Use the Shear Transform from the Mesh > Transforms menu. I see you are still in 2.79. I would really recommend updating, because the Shear Tool in 2.80, which does the same thing is much more intuitive to use.

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  • $\begingroup$ shear tool works fine, thanks. Only thing: I have to be in iso frontview to shear along y $\endgroup$ Commented Sep 14, 2019 at 11:15
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Or move one edge up the z-axis and the opposite one down by the same amount. Be careful not to cross the loopcut line, though. Shear tool, 2.7x at least, seems to work only along the x-axis and with faces so you need to rotate your object before.

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  • $\begingroup$ And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s z) to adjust the shear magnitude more precisely. $\endgroup$
    – wchargin
    Commented Sep 14, 2019 at 18:41

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