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I am working on a project that requires the water to shoot out of the end of the pipe rather than what it is doing right. Now, I have played with some of the settings but am kinda afraid to mess with it too much since I am new to blender, and it does not play well when I mindlessly click.

Would I generate more fluid particles? Or would I change some property about the inflow animation? I added a cylinder object to the top of the pipe as well, I think that will help keep all the water inside of the pipe.

Thank you once again and have a great day!

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  • $\begingroup$ you have no fluid particles at all. Neither do you have an inflow animation. I think what you mean is Meshresolution and Fluid Physics as Inflow $\endgroup$
    – HenrikD
    Commented Mar 21, 2019 at 15:14
  • $\begingroup$ Is your Pipe transparent? $\endgroup$
    – HenrikD
    Commented Mar 21, 2019 at 15:15
  • $\begingroup$ Consider adding your .blend file to the question, it might be helpful in experimenting with the correct settings. $\endgroup$
    – Ben
    Commented Mar 21, 2019 at 20:14
  • $\begingroup$ Please be clear if you are using particles and what type, or a fluid simulation, or something else. Please show your settings in Blender screen capture. The reader should be able to see something more since you are asking for details from the reader. For example I used particles in a candidate answer below. Yet I am still not sure what techniques you have used. $\endgroup$ Commented Mar 21, 2019 at 20:26

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If you don't need a physically accurate simulation or continuity with the water coming out of the pipe you could fake it with particles instead.

Use a particle system on an emitter placed at the end of the tube (a simple plane should suffice).

Add a Metaball object as particle object, adjust size and resolution as desired. You can then control how far the water jet shoots by controlling the Velocity > Normal property of the particle system.

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  • $\begingroup$ Okay, I have the plane in place, but I need the water to be shooting out of the tube like a fire hose rather than what you have above which is more similar to a garden hose. How can I fix that? $\endgroup$ Commented Mar 21, 2019 at 15:33
  • $\begingroup$ @IdealTechHelp It should be pretty easy to adjust the particle settings to get what you want. You want the Normal velocity to be set pretty high it sounds like. If you want it to break up some, then try some Brownian or maybe even a noise/turbulence field. If you do not want any gravity, try turning it down/off in the particle settings (Field Weights) $\endgroup$
    – J Sargent
    Commented Mar 21, 2019 at 15:35
  • $\begingroup$ You should add reference images of the effect you are trying to achieve to your question. In that case you could probably loose the Metaballs and just increase the particle velocity. Perhaps even turn off gravity effect $\endgroup$ Commented Mar 21, 2019 at 15:35
  • $\begingroup$ imgur.com/K084fgW $\endgroup$ Commented Mar 21, 2019 at 15:39
  • $\begingroup$ @duarte So after turning off gravity, what would I do to increase the particle velocity? Would that be in reference to the inflow object, or the domain? $\endgroup$ Commented Mar 21, 2019 at 15:45
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Use more irregular mesh for your particles to increase the variety and increase spray like effect

enter image description here

  • The emitter mesh has multiple islands. Portions of a UV Sphere. Normals are displayed in edit mode.

  • Use Multiple Particle systems to increase variety. For example a second Particle System could have different normal multipliers. Normal Multipliers can be animated.

  • I will let you experiment with Fluid Particles.

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