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I have obtained some very nice 3D models complete with textures. I have been trying to replicate the exact colours and contours of the model as posted by the artist but am having problems connecting the textures with the appropriate nodes. I have the following textures: 1. AlbedoAO - Connected to the base color of the principaled BSDF 2. Normal - Connected to the normal of the principaled through the normal map node 3. Gloss - Emission?? 4. Illumination - Emission?? 5. Metalness - Connected to the metallic of the principaled although I don't see a difference.

Could someone please point me in the right direction? Am I correct in my mapping? Thanks

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1 Answer 1

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So far you are correct in your mapping. if the emission texture is black and white, its a map to tell the shader where the object should emit light, (it would be used as a factor between the principled node and an emission node.) If it has color, it's a color map for your emission.
I hope this is helpful.

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  • $\begingroup$ OK cool thanks mate. Cheers! $\endgroup$ Commented Aug 26, 2019 at 12:41
  • $\begingroup$ glad I could help. $\endgroup$
    – Millard
    Commented Aug 26, 2019 at 13:51

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