I got something rigged with the .L side of the armature and tried applying a mirror modifier in hopes that the weights would mirror and be controlled by the .R side. I've done this before in this project and it worked fine. This time, however, I got this:
After some digging, I found out the following:
- The selected bone has no control of the mesh whatsoever. The mesh doesn't even have any weights assigned for it.
- The part of the mesh that is messed up has weights assigned to other bones that it doesn't need
- Trying to add the weights manually doesn't make things better. In fact, it makes it get further away from the bone.
- The bones are symmetrical and have the correct names and endings (.L and .R)
I can't seem to find any hint of this problem anywhere. Does anyone know what's going on and how I can fix it?