Is there any way to move connected vertices along their respective normals? Similar to the way the solidify modifier works, I want to push the vertices in the directions of their normals.
With orientation=normal and origin=individual, it works as long as the vertices are not connected by an edge. Is there any way to achieve the same thing when they are connected? It seems the individual origins concept works based on disconnections in the mesh, like islands. I'm assuming that is why it fails to pull this off.
I appreciate any info