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I'm wondering, how to make emitted particles disappear when they hit a surface? Is it even possible? The Boolean modifier (Difference mode) doesn't seem to work...

My question came after watching a (nice) Dereck Elliott tutorial. He creates the boat splashes with particles, you can't see the particles going through the boat because the boat is closed, but if it was open, how to fix this?

Using the Lifetime can only work if the 2 surfaces are parallel.

Thanks in advance.

enter image description here

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On the object that should make particles disappear when they come into contact with it, set the 'Kill Particles' option after enabling 'Collision' on the Physics tab of the Properties editor:

enter image description here

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  • $\begingroup$ oh ok thanks a lot ;) $\endgroup$
    – moonboots
    Commented Aug 2, 2019 at 17:35

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