How do I make a simple procedural texture to get a result similar to this?
In real life its a traditional wall plaster that its not smooth.
It looks like this in real life.
How do I make a simple procedural texture to get a result similar to this?
In real life its a traditional wall plaster that its not smooth.
It looks like this in real life.
You could use the Musgrave procedural noise node as displacement texture for a very simple plaster like surface. You can change the node settings to control how rough and detailed the plaster would be.