I took a humanoid mesh off the internet to use as a character model. I also have a custom humanoid skeleton. I lined up the skeleton to the mesh, then I parented the mesh to the bones. The rig looks fine, except for some leftover vertices that are exactly from:
- The character's eyeballs/eyelashes
- The character's lips
- Some buttons on the character's jacket
These vertices stay in place while the rest of the mesh poses perfectly fine.
As far as I know, the humanoid mesh is 1 Blender "object" - the same mesh. So I'm surprised that those specific vertices aren't weighing to any bone at all. Any ideas as to why these very specific pieces of the mesh aren't parenting? I tried cleaning the mesh up with Remove Doubles for vertices, but that didn't fix my problem.
Thanks in advance.