I‘m currently having an issue. I want to disable the background light so that objects won‘t be influenced by it. In Cycles this is easy: inside the „Ray Visibility“ option of the world tab you just disable everything except „Camera“ and the background will immediately stop casting light into the scene. However I don‘t know how this should be done in EEVEE. Any help is much appreciated. Thanks.
2 Answers
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Add a Light path node to World shader, then connect "Is Camera Ray" to the strength input of the Background node.
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$\begingroup$ Smart, never occured to me to do just that :) $\endgroup$ Commented Oct 26, 2020 at 8:28
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Did you mean disable the global light in EEVEE?
Change the surface color to totally black might help.
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2$\begingroup$ Hi. Yes, I mean the global light. But if I turn it entirely black (as in your picture), then I‘ll also just have a black background. What I want is to have a colored background that doesn‘t emit light. $\endgroup$– DignityCommented Jun 4, 2019 at 10:15