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I need to have access to the active material and its nodes (if they exist), so I wrote this script that has a problem, when the object has no materials, when the object does not exist, and of course if the object is 'MESH' type

import bpy 

ob = bpy.context.active_object
index = ob.active_material_index     
mat = ob.material_slots[index].material
nodes = mat.node_tree.nodes
my_node = nodes.get("My node name")

if my_node:
    print("My node is inside!")
else:
    print("My node not inside!")

work only if object is not none, object is 'MESH' type and If inside have slot material. else rightly give me that error:

IndexError: bpy_prop_collection[index]: index 0 out of range, size 0

I can't figure out how to assign variables in an if statement, because I know that in python you can't (I think)

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1 Answer 1

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You can find more info on if statements in Python here.

You can find a lot of useful information about bpy in Blender's Python console using the auto complete function (Ctrl+Space):

enter image description here

The script you are after could be something like this:

import bpy

obj = bpy.context.object
name = "My_node_name"
if obj is not None:
    if obj.type == 'MESH':
        if obj.active_material is not None:
            if obj.active_material.use_nodes:
                nodes = obj.active_material.node_tree.nodes
                if nodes.get(name) is not None:
                    print(name + " node is in the material's node tree.")
                else:
                    print(name + " node is not in the material's node tree.")
            else:
                print("Material does not ue nodes.")
        else:
            print("Object does not have an active material.")    
    else:
        print("Object is not a mesh.")
else:
    print("There is no active object currently in the scene.")
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  • $\begingroup$ Ty for my script it worked well $\endgroup$
    – Noob Cat
    Commented May 20, 2019 at 8:34

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