- recently, I was using mesh planes to emit some light, and they had a strength of
8.0
.. this worked well - now, I want to swap these out for area lamps (to improve performance)
- i've positioned these area lamps in the place of my emitter polygons
- i've scaled them such they have 1.0 transform scale, and in the lamp settings, I set the size to
1m
across (to size-match the previous emitters) - the problem is, the lamps require a crazy "strength" of at least
1 000 000
(one million!) to produce any reasonable amount of light... this seems bonkers! - point lamps, area lamps, and the others, are all effected
- my scene is scaled using the
Centimeters
preset.. the foreground is only a meter a way, and the more distant background is more like 5 meters back - i've paid special attention to the sizing and scaling of this scene, I can't figure out why the mesh emitters are working with a sane Strength of 8, and the lamps require something out of this world? something must not be right...
Edit: Remastered scene corrects scales, problem persists
- i've remastered the scene so that all of the objects have a proper scale factor of
1.0
- this should correct any sizing discrepancy/confusion
- my scene must be in centimeters preset, all my other work is in centimeters
- the area lamp size is now definitely
1m
, as highlighted in the above screenshot (and it is not affected by the 1.0 transform scaling factor, also highlighted (I also verified the delta scale is also 1.0)) - despite correcting the scaling of my scene, strength
1 000 000
is still required - is blender simply not accounting for my scene's
Unit Scale
setting?
Unit Scale
setting, which is vitally important for my purposes $\endgroup$