I have a simple diffuse shader. I would like to add some bump to it. How can I do this in Cycles? Where do I plug in my checkered texture.
1 Answer
Per shader:
Plug it it into the Height input of a Bump node (ShiftA>Add node > Vector > Bump)
The above node setup will only bump the diffuse part of the shader, simulating a bumpy diffuse surface coated with a smooth glossy "glaze" layer.
Entire material:
If you want to apply the same bump mapping to all the shaders in your material, just plug it into the Displace input of the Material output node:
You'll notice that now the bump is applied to the glossy shader too: