I have a model with an open mesh terrain surface and some closed building meshes – when rendering in Cycles I'm seeing black streaks along some mesh edges.
On the building models it seems to be wherever there's a concave edge connecting two faces, on the terrain it's less clear but I think also at concave edges:
What is causing this??
Edit: Here's what the material nodes look like:
And how it appears in a full render:
Also, after duplicating and separating out a section of the terrain mesh for clarity, and correcting the normals: