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I have a model with two UVs and two textures: first set is a projected UV with paintover from Photoshop and second UV is a generated UV to paint on top. They're mixed using the Alpha of the second texture.

UVs:

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Textures:

enter image description here

Result in Lookdev mode:

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I want to be able to paint on the second texture while seeing the first one and sampling colors from both first and second. Is this possible?

At the moment when I switch to paint mode and make several light brush strokes my first texture looks very dark and brushstrokes look like they're opaque. When I switch back to Object mode everything looks like it should.

enter image description here

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Have you tried to turn off overlays in LookDev mode?

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  • $\begingroup$ OOOH. Why didn't I try this?? Without overlays it works as expected, thank you! I guess my next question will be how to sample colors from both textures, because by default it samples from the first one and if I turn on sample merged it also samples light...:/ $\endgroup$ Commented Feb 20, 2019 at 13:03
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    $\begingroup$ When you press S to sample, look at the popup there to choose to sample from combined. $\endgroup$ Commented Feb 20, 2019 at 13:40

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