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The helix shapes are created using a screw modifier. Everything looks good in the 3d view (with render preview on)

enter image description here

but when I actually hit render.. the helix shape is not rounded, and has a funny hard edge look.enter image description here

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2 Answers 2

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If you're using a subdivision surface modifier for the helix, keep in mind the modifier has different levels for previews and renders as seen here:

image of subdivision surface modifier

this may explain why your helix has a funny look when you render it

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  • $\begingroup$ Thanks, I thought of that and no, I'm not using a subsurface MOD. it's just a circle that has a screw modifier added. $\endgroup$
    – L. Penwell
    Commented Dec 16, 2018 at 20:10
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I guess the problem is the Render step of your modifier. Also, you have to check if all of your used modifiers have the same resolution in the preview and render mode.

enter image description here

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