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I built the scene using EEVEE render engine. Now I'm changing to cycles to get a more realistic scene. Though when I go in rendered view, all the objects are being deformed in weird ways. Even those with no modifier are being deformed. Is there something I'm missing here? I've applied the scale to everything as well.

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.blend file: https://drive.google.com/open?id=1KH0PIg_iS_uwfC4A-2Vv2LPLHDDuCj6Q

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In each material that have a bump node go to settings (on the material tab) → surface and change displace only to bump only. Then enter edit mode and come back to object mode to refresh the bump.

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    $\begingroup$ Thank you very much Mike! That seems to have fixed my problem! Have a great day! $\endgroup$ Commented Dec 8, 2018 at 23:19
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    $\begingroup$ @ZacharyLabrie Don't just post "thank you" as a comment. If an answer helped you up vote it, and if it completely solved your problem consider marking it as accepted. $\endgroup$ Commented Dec 9, 2018 at 3:31

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