I have a simple table without any thickness, I started with a cube and deleted 3 of the faces, applied a subdivision surface modifier and did a few loop cuts to achieve this shape shown here:
however when I try to add a solidify modifier to it, the thickness is not evenly distributed so the sides are thicker than the middle and the mesh also gets distorted shown here:
I want the table to have a uniform thickness just like in real life, and get rid of the weird distortion, I am relatively new to blender and this might seem obvious but any help will be appreciated, thanks.