0
$\begingroup$

I try to follow instruction from an old video tutorial of creating a clock. This is what I wanna achieve (I mean smooth edges only):

How it should be

And this is my work without SubSurf:

Clock without subsur

This is what I get with Subdivision Surface modifier:

Clock with subsur

How can I rid of ugly rim / hollow on the left side of screenshot? It looks terrible after rendering! I tried to use different subdivisions numbers and replace it with bevel, but nothing helps.

This is my work from other side without the modifier:

enter image description here

And why did I get this problem if I tried to follow all the steps and proportions of the tutorial?

Update

I highlighted the problem here:

enter image description here

$\endgroup$
2
  • $\begingroup$ After reading the question I am still unsure what you actually want. Maybe removing doubles will work for you? $\endgroup$ Commented Jun 7, 2018 at 12:03
  • $\begingroup$ @JaroslavJerrynoNovotny I've added a representative screenshot. And yes, I solved the problem, it was because of plenty double vertices 😅 So many problems because of them... $\endgroup$
    – AivanF.
    Commented Jun 7, 2018 at 12:15

1 Answer 1

2
$\begingroup$

You can try to do Ctrl + R to add a loop cut, click before the sharp vertices you want, and just slide it to the left to sharp the angle Otherwise you can select the vertices and in the Tool box on the right (with N) click on a thing with crease in the name, or I think you can do Shift + E

$\endgroup$
1
  • $\begingroup$ Thanks, I tried your advices, but it turned out that the problem was because of silly double vertices... $\endgroup$
    – AivanF.
    Commented Jun 7, 2018 at 12:16

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .