I have quite a tough (for me, non-Blender user) task on my hands. I need to get color data of an animated object in Cinema 4D into Blender.
My first approach was animating the color of a material in C4D and exporting an FBX, this didn't work.
Next, I tried linking the 'Display Color' of my object to Vertex Colors, and exporting via an Alembic file. This .abc file retains my animated color data if I re-open (and play back) inside C4D, but when I bring the .abc into Blender, it only gets the color from Frame 1, which is no good to me.
Now, I'm trying to potentially rig up a Set Driver / Set Driven expression, taking rotation (X, Y, Z) and mapping them to the R, G, B colors of the material inside Blender. I think I have this Set Driver setup, but it doesn't change any colors, I am not sure where things are going wrong. In C4D, using Xpresso, this would be extremely straight forward, but i need the color data to come into Blender, and cannot do so.
Any help or suggestions would be greatly appreciated, this is a crunch time project.