I have two faces, the should make a straight plane, but I want to keep the mesh without Ngons. Is there a way in which I can align the 3 (6 counting the ones behind) vertices into doing a straight line non parallel to an axis?
1 Answer
$\begingroup$
$\endgroup$
1
I have realized what can be done. Scale it on the z axis to 0, and then rotate the whole selection.
-
2$\begingroup$ or rather use the Shear tool: blender.stackexchange.com/questions/116183/… $\endgroup$ Commented Aug 19, 2018 at 10:31