Timeline for Cross section using Camera Clipping Distance results in very dark model interior
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Feb 8, 2018 at 12:52 | vote | accept | Ot_Gu | ||
Jan 16, 2018 at 8:42 | vote | accept | Ot_Gu | ||
Feb 8, 2018 at 12:52 | |||||
Jan 16, 2018 at 8:41 | answer | added | Ot_Gu | timeline score: 1 | |
Jan 11, 2018 at 14:19 | comment | added | J Sargent | If you need to render an effect like this, it is recommended to use a boolean as that will actually affect the final rendered mesh, not just visibility to the camera. | |
Jan 11, 2018 at 12:57 | comment | added | TomTr | What Duarte said, you'll need to cut that pipe in half so light can reach the inside, clipping doesn't affect light rays. I guess you could put a spotlight or an emitter of sorts inside the pipe but that will get messy fast. | |
Jan 11, 2018 at 12:54 | comment | added | Duarte Farrajota Ramos♦ | There is no light inside your objects so they are naturally dark, clipping doesn't change that. Sunlight is always calculated as if at an infinite distance, putting it inside an object is indifferent. | |
Jan 11, 2018 at 12:43 | review | First posts | |||
Jan 11, 2018 at 14:19 | |||||
Jan 11, 2018 at 12:41 | history | asked | Ot_Gu | CC BY-SA 3.0 |