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Timaroberts
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Apparently there are many different shaped airplane propellers. After some Google searching I found this Creative Commons CC0 1.0 Universal Public Domain Dedication reference image of a simple two blade propeller.

Propeller Reference

  • Add the reference image as a background image in Front View.
  • Add a default UV Sphere Shift + A > UV Sphere. Tab into Edit Mode, then press Z to go into      wireframe display.
  • Press S and scale the Sphere to fit the propellers cone.
  • Then delete the bottom half of the Sphere.
  • Tab into Object Mode, and rotate the Sphere 90’ around the x axis by pressing A to select all then press R + X+ 90.

Illustrations

  • Tab back into Edit Mode and select the middle vertex.
  • Press 7 to go into Top View.
  • Press O and Enable Proportional EditingProportional Editing > Connected and choose a Falloff type. I choose Linear.
  • Press Press G + Press Y to grab it on only the y axis. Control the number of vertices affected using      the mouse wheel.
  • Disable Proportional Editing by pressing O.

Illustrations

  • Delete one half of the Sphere.
  • Add a Mirror Modifier and check the box next to Clipping.
  • Add a Subsurf ModifierSubsurf Modifier and set the view to 2.
  • Tab into Object Mode and set the shading to Smooth. *The Smooth Shading option is only     available in Object Mode. (Pressing T toggles the Tools panel on/off).

Illustrations

Tab back into Edit Mode. Press 3 to go into Side View. Press Z to enter wireframe view and also click the “Eye” icon in the Subsurf Modifier to disable it temporarily.

  • Select the following four faces. Press 1 to go into Front View. Press E + X to Extrude along the x axis only. Left Mouse Click to confirm extrusion. Press S + X to flatten the end vertices on the x axis.

Ctrl + R to add several Loop Cuts. I added 10. (Change the number of Loop Cuts with the mouse wheel) Left Click to confirm then Right Click to set in place.

Align the vertices on the outer edge of the mesh with the edges in the reference image. I used Shift + Y to avoid moving them in them on the y axis. Add one more Edge Loop close to the cone and then move the bottom vertices up.

Illustrations

Tab into Object Mode. Apply the Mirror Modifier. Tab into Edit Mode. Press Z” to go back into Solid View and click the “Eye” icon in the Subsurf Modifier to turn it    back on. Enable Proportional Editing. Select the vertices at the end of the right propeller blade. Press R + X to limit the rotation to the x axis. Type in the number of degrees you want it to rotate. I used 60’. Repeat for the other blade in the opposite direction.

enter image description here

Apparently there are many different shaped airplane propellers. After some Google searching I found this Creative Commons CC0 1.0 Universal Public Domain Dedication reference image of a simple two blade propeller.

Propeller Reference

  • Add the reference image as a background image in Front View.
  • Add a default UV Sphere Shift + A > UV Sphere. Tab into Edit Mode, then press Z to go into      wireframe display.
  • Press S and scale the Sphere to fit the propellers cone.
  • Then delete the bottom half of the Sphere.
  • Tab into Object Mode, and rotate the Sphere 90’ around the x axis by pressing A to select all then press R + X+ 90.

Illustrations

  • Tab back into Edit Mode and select the middle vertex.
  • Press 7 to go into Top View.
  • Press O and Enable Proportional Editing > Connected and choose a Falloff type. I choose Linear.
  • Press Press G + Press Y to grab it on only the y axis. Control the number of vertices affected using      the mouse wheel.
  • Disable Proportional Editing by pressing O.

Illustrations

  • Delete one half of the Sphere.
  • Add a Mirror Modifier and check the box next to Clipping.
  • Add a Subsurf Modifier and set the view to 2.
  • Tab into Object Mode and set the shading to Smooth. *The Smooth Shading option is only     available in Object Mode. (Pressing T toggles the Tools panel on/off).

Illustrations

Tab back into Edit Mode. Press 3 to go into Side View. Press Z to enter wireframe view and also click the “Eye” icon in the Subsurf Modifier to disable it temporarily.

  • Select the following four faces. Press 1 to go into Front View. Press E + X to Extrude along the x axis only. Left Mouse Click to confirm extrusion. Press S + X to flatten the end vertices on the x axis.

Ctrl + R to add several Loop Cuts. I added 10. (Change the number of Loop Cuts with the mouse wheel) Left Click to confirm then Right Click to set in place.

Align the vertices on the outer edge of the mesh with the edges in the reference image. I used Shift + Y to avoid moving them in them on the y axis. Add one more Edge Loop close to the cone and then move the bottom vertices up.

Illustrations

Tab into Object Mode. Apply the Mirror Modifier. Tab into Edit Mode. Press Z” to go back into Solid View and click the “Eye” icon in the Subsurf Modifier to turn it    back on. Enable Proportional Editing. Select the vertices at the end of the right propeller blade. Press R + X to limit the rotation to the x axis. Type in the number of degrees you want it to rotate. I used 60’. Repeat for the other blade in the opposite direction.

enter image description here

Apparently there are many different shaped airplane propellers. After some Google searching I found this Creative Commons CC0 1.0 Universal Public Domain Dedication reference image of a simple two blade propeller.

Propeller Reference

  • Add the reference image as a background image in Front View.
  • Add a default UV Sphere Shift + A > UV Sphere. Tab into Edit Mode, then press Z to go into      wireframe display.
  • Press S and scale the Sphere to fit the propellers cone.
  • Then delete the bottom half of the Sphere.
  • Tab into Object Mode, and rotate the Sphere 90’ around the x axis by pressing A to select all then press R + X+ 90.

Illustrations

  • Tab back into Edit Mode and select the middle vertex.
  • Press 7 to go into Top View.
  • Press O and Enable Proportional Editing > Connected and choose a Falloff type. I choose Linear.
  • Press Press G + Press Y to grab it on only the y axis. Control the number of vertices affected using      the mouse wheel.
  • Disable Proportional Editing by pressing O.

Illustrations

  • Delete one half of the Sphere.
  • Add a Mirror Modifier and check the box next to Clipping.
  • Add a Subsurf Modifier and set the view to 2.
  • Tab into Object Mode and set the shading to Smooth. *The Smooth Shading option is only     available in Object Mode. (Pressing T toggles the Tools panel on/off).

Illustrations

Tab back into Edit Mode. Press 3 to go into Side View. Press Z to enter wireframe view and also click the “Eye” icon in the Subsurf Modifier to disable it temporarily.

  • Select the following four faces. Press 1 to go into Front View. Press E + X to Extrude along the x axis only. Left Mouse Click to confirm extrusion. Press S + X to flatten the end vertices on the x axis.

Ctrl + R to add several Loop Cuts. I added 10. (Change the number of Loop Cuts with the mouse wheel) Left Click to confirm then Right Click to set in place.

Align the vertices on the outer edge of the mesh with the edges in the reference image. I used Shift + Y to avoid moving them in them on the y axis. Add one more Edge Loop close to the cone and then move the bottom vertices up.

Illustrations

Tab into Object Mode. Apply the Mirror Modifier. Tab into Edit Mode. Press Z” to go back into Solid View and click the “Eye” icon in the Subsurf Modifier to turn it    back on. Enable Proportional Editing. Select the vertices at the end of the right propeller blade. Press R + X to limit the rotation to the x axis. Type in the number of degrees you want it to rotate. I used 60’. Repeat for the other blade in the opposite direction.

enter image description here

formatting improvements, add documentation links
Source Link
Timaroberts
  • 12.5k
  • 6
  • 42
  • 74
  • Add the reference image as a background image in Front View.
  • Add a default UV Sphere SHFTShift + “A”A > UV Sphere. TABTab into Edit ModeEdit Mode, then press “Z”Z to go into      wireframe display.
  • Press “S”S and scale the Sphere to fit the propellers cone.
  • Then delete the bottom half of the Sphere.
  • TabTab into Object ModeObject Mode, and rotate the Sphere 90’ around the x axis by pressing “A”A to select all then press “R”R + “X”+X+ 90.
  • TABTab back into Edit ModeEdit Mode and select the middle vertex.
  • Press “7”7 to go into Top View.
  • Press O and Enable Proportional EditingProportional Editing > Connected and choose a Falloff type. I choose Linear.
  • Press “G”Press G + “Y”Press Y to grab it on only the y axis. Control the number of vertices affected using      the mouse wheel.
  • Disable Proportional Editing by pressing O.
  • Delete one half of the Sphere.
  • Add a Mirror ModifierMirror Modifier and check the box next to Clipping.
  • Add a Subsurf ModifierSubsurf Modifier and set the view to 2.
  • TABTab into Object Mode and set the shading to Smooth. *The Smooth Shading option is only     available in Object Mode. (Pressing “T” T toggles the Tools panel on/off).

TABTab back into Edit ModeEdit Mode. Press “3”3 to go into Side View. Press “Z”Z to enter wireframe view and also click the “Eye” icon in the Subsurf Modifier to disable it temporarily.

  • Select the following four faces. Press “1”1 to go into Front View. Press “E”E + “X” X to Extrude along the x axis only. Left Mouse Click to confirm extrusion. Press “S” S + “X” X to flatten the end vertices on the x axis. CTRL + “R” to add several Loop Cuts. I added 10. (Change the number of Loop Cuts with the mouse wheel) Left Click to confirm then Right Click to set in place. Align the vertices on the outer edge of the mesh with the edges in the reference image. I used “SHIFT” + “Y” to avoid moving them in them on the y axis. Add one more Edge Loop close to the cone and then move the bottom vertices up.

Ctrl + R to add several Loop Cuts. I added 10. (Change the number of Loop Cuts with the mouse wheel) Left Click to confirm then Right Click to set in place.

Align the vertices on the outer edge of the mesh with the edges in the reference image. I used Shift + Y to avoid moving them in them on the y axis. Add one more Edge Loop close to the cone and then move the bottom vertices up.

TABTab into Object ModeObject Mode. Apply the Mirror Modifier. TABTab into Edit ModeEdit Mode. Press “Z” Z to go back into Solid View and click the “Eye” icon in the Subsurf Modifier to turn it    back on. Enable Proportional Editing. Select the vertices at the end of the right propeller blade. Press “R” R + “X” X to limit the rotation to the x axis. Type in the number of degrees you want it to rotate. I used 60’. Repeat for the other blade in the opposite direction.

  • Add the reference image as a background image in Front View.
  • Add a default UV Sphere SHFT + “A” > UV Sphere. TAB into Edit Mode press “Z” to go into      wireframe display.
  • Press “S” and scale the Sphere to fit the propellers cone.
  • Then delete the bottom half of the Sphere.
  • Tab into Object Mode rotate the Sphere 90’ around the x axis by pressing “A” to select all then press “R” + “X”+ 90.
  • TAB back into Edit Mode and select the middle vertex.
  • Press “7” to go into Top View.
  • Enable Proportional Editing > Connected and choose a Falloff type. I choose Linear.
  • Press “G” + “Y” to grab it on only the y axis. Control the number of vertices affected using      the mouse wheel.
  • Disable Proportional Editing.
  • Delete one half of the Sphere.
  • Add a Mirror Modifier and check the box next to Clipping.
  • Add a Subsurf Modifier and set the view to 2.
  • TAB into Object Mode and set the shading to Smooth. *The Smooth Shading option is only     available in Object Mode. (Pressing “T” toggles the Tools panel on/off).

TAB back into Edit Mode. Press “3” to go into Side View. Press “Z” to enter wireframe view and also click the “Eye” icon in the Subsurf Modifier to disable it temporarily.

  • Select the following four faces. Press “1” to go into Front View. Press “E” + “X” to Extrude along the x axis only. Left Mouse Click to confirm extrusion. Press “S” + “X” to flatten the end vertices on the x axis. CTRL + “R” to add several Loop Cuts. I added 10. (Change the number of Loop Cuts with the mouse wheel) Left Click to confirm then Right Click to set in place. Align the vertices on the outer edge of the mesh with the edges in the reference image. I used “SHIFT” + “Y” to avoid moving them in them on the y axis. Add one more Edge Loop close to the cone and then move the bottom vertices up.

TAB into Object Mode. Apply the Mirror Modifier. TAB into Edit Mode. Press “Z” to go back into Solid View and click the “Eye” icon in the Subsurf Modifier to turn it    back on. Enable Proportional Editing. Select the vertices at the end of the right propeller blade. Press “R” + “X” to limit the rotation to the x axis. Type in the number of degrees you want it to rotate. I used 60’. Repeat for the other blade in the opposite direction.

  • Add the reference image as a background image in Front View.
  • Add a default UV Sphere Shift + A > UV Sphere. Tab into Edit Mode, then press Z to go into      wireframe display.
  • Press S and scale the Sphere to fit the propellers cone.
  • Then delete the bottom half of the Sphere.
  • Tab into Object Mode, and rotate the Sphere 90’ around the x axis by pressing A to select all then press R + X+ 90.
  • Tab back into Edit Mode and select the middle vertex.
  • Press 7 to go into Top View.
  • Press O and Enable Proportional Editing > Connected and choose a Falloff type. I choose Linear.
  • Press Press G + Press Y to grab it on only the y axis. Control the number of vertices affected using      the mouse wheel.
  • Disable Proportional Editing by pressing O.
  • Delete one half of the Sphere.
  • Add a Mirror Modifier and check the box next to Clipping.
  • Add a Subsurf Modifier and set the view to 2.
  • Tab into Object Mode and set the shading to Smooth. *The Smooth Shading option is only     available in Object Mode. (Pressing T toggles the Tools panel on/off).

Tab back into Edit Mode. Press 3 to go into Side View. Press Z to enter wireframe view and also click the “Eye” icon in the Subsurf Modifier to disable it temporarily.

  • Select the following four faces. Press 1 to go into Front View. Press E + X to Extrude along the x axis only. Left Mouse Click to confirm extrusion. Press S + X to flatten the end vertices on the x axis.

Ctrl + R to add several Loop Cuts. I added 10. (Change the number of Loop Cuts with the mouse wheel) Left Click to confirm then Right Click to set in place.

Align the vertices on the outer edge of the mesh with the edges in the reference image. I used Shift + Y to avoid moving them in them on the y axis. Add one more Edge Loop close to the cone and then move the bottom vertices up.

Tab into Object Mode. Apply the Mirror Modifier. Tab into Edit Mode. Press Z to go back into Solid View and click the “Eye” icon in the Subsurf Modifier to turn it    back on. Enable Proportional Editing. Select the vertices at the end of the right propeller blade. Press R + X to limit the rotation to the x axis. Type in the number of degrees you want it to rotate. I used 60’. Repeat for the other blade in the opposite direction.

Source Link
Dontwalk
  • 3.7k
  • 1
  • 18
  • 33

Apparently there are many different shaped airplane propellers. After some Google searching I found this Creative Commons CC0 1.0 Universal Public Domain Dedication reference image of a simple two blade propeller.

Propeller Reference

  • Add the reference image as a background image in Front View.
  • Add a default UV Sphere SHFT + “A” > UV Sphere. TAB into Edit Mode press “Z” to go into      wireframe display.
  • Press “S” and scale the Sphere to fit the propellers cone.
  • Then delete the bottom half of the Sphere.
  • Tab into Object Mode rotate the Sphere 90’ around the x axis by pressing “A” to select all then press “R” + “X”+ 90.

Illustrations

  • TAB back into Edit Mode and select the middle vertex.
  • Press “7” to go into Top View.
  • Enable Proportional Editing > Connected and choose a Falloff type. I choose Linear.
  • Press “G” + “Y” to grab it on only the y axis. Control the number of vertices affected using      the mouse wheel.
  • Disable Proportional Editing.

Illustrations

  • Delete one half of the Sphere.
  • Add a Mirror Modifier and check the box next to Clipping.
  • Add a Subsurf Modifier and set the view to 2.
  • TAB into Object Mode and set the shading to Smooth. *The Smooth Shading option is only     available in Object Mode. (Pressing “T” toggles the Tools panel on/off).

Illustrations

TAB back into Edit Mode. Press “3” to go into Side View. Press “Z” to enter wireframe view and also click the “Eye” icon in the Subsurf Modifier to disable it temporarily.

  • Select the following four faces. Press “1” to go into Front View. Press “E” + “X” to Extrude along the x axis only. Left Mouse Click to confirm extrusion. Press “S” + “X” to flatten the end vertices on the x axis. CTRL + “R” to add several Loop Cuts. I added 10. (Change the number of Loop Cuts with the mouse wheel) Left Click to confirm then Right Click to set in place. Align the vertices on the outer edge of the mesh with the edges in the reference image. I used “SHIFT” + “Y” to avoid moving them in them on the y axis. Add one more Edge Loop close to the cone and then move the bottom vertices up.

Illustrations

TAB into Object Mode. Apply the Mirror Modifier. TAB into Edit Mode. Press “Z” to go back into Solid View and click the “Eye” icon in the Subsurf Modifier to turn it    back on. Enable Proportional Editing. Select the vertices at the end of the right propeller blade. Press “R” + “X” to limit the rotation to the x axis. Type in the number of degrees you want it to rotate. I used 60’. Repeat for the other blade in the opposite direction.

enter image description here