Timeline for Cutting heart shape in a mesh
Current License: CC BY-SA 3.0
21 events
when toggle format | what | by | license | comment | |
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Dec 19, 2017 at 23:03 | comment | added | George | @UncleSnail Thanks again for the effort. Very useful instructions for creating clean meshes. Much appreciated. | |
Dec 19, 2017 at 16:29 | comment | added | Uncle Snail | Alright, I have created a quick tutorial on making the card pips in Blender. youtu.be/5AD4MP4gwd0 | |
Dec 19, 2017 at 6:06 | comment | added | George | @UncleSnail if you are doing the tutorial, do you mind doing the Club instead of a Spade. I think I can figure out Spade but not idea how to produce the 3 circles for Club without causing the same mess I did. BTW, I tried creating the heart as you had outlined above and it was quite easy - have completely forgotten about proportional editing, although I have only seen it once before. | |
Dec 19, 2017 at 5:20 | comment | added | George | @UncleSnail any help will be much appreciated. After spending so much time trying what I did, I think it is about time for me to give up and recognize that it is not the way to go and back to more direct method of producing shapes. I will go back to the drawing board and start experimenting with creating meshes with single object. Thanks again for the advice. | |
Dec 19, 2017 at 5:14 | comment | added | Uncle Snail | I may make a basic modeling tutorial for you about modeling a spade, because i want to, but I can't get to it tonight. It's kind of funny and ironic, because I am actually designing a card deck right now, except I'm doing it in Krita, Inkscape, and Gimp. :) It can be done in Blender too. Just remember, you can add objects in edit mode, press "e" to extrude the selected vertices, and press alt+m to merge vertices. This can get you a long way, with just those simple skills. | |
Dec 19, 2017 at 5:09 | history | edited | Uncle Snail | CC BY-SA 3.0 |
Add animation for heart creation
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Dec 19, 2017 at 4:45 | comment | added | George | @DuaneDibbley Thanks. I did tried, but the mesh seemed quite complex to fix (assuming it is fixable). Using wireframe, I notice the cube faces that connect the half cylinders actually have 2 faces each. I tried removing them but didn't work out either. I actually thought that this is a relatively simple operation - who knew?! | |
Dec 19, 2017 at 4:38 | history | edited | Uncle Snail | CC BY-SA 3.0 |
Add blend file
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Dec 19, 2017 at 4:33 | comment | added | George | Having said that, how will you create a Spade? | |
Dec 19, 2017 at 4:33 | comment | added | George | I actually started building the heart mesh using a single cylinder but it involves "manual" shifting of vertices, so I looked at other possibilities and saw the "easy" way. The reason why I went that way is also because I see this method may be easier for create complex shapes like a Spade - by combining meshes...as it turns out, the method creates more issues - at least the way I wanted to use it. Guess I will have to go back to single object method. | |
Dec 19, 2017 at 4:32 | comment | added | George | Hi Snail, Thanks again for the quick response. I am pretty sure the issue is with the heart mesh created by combining multiple shapes - I just don't know how to fix it and I did try to play around with the vertices but could not fix it. | |
Dec 19, 2017 at 4:31 | comment | added | user27640 |
@George Just a thought, try removing double vertices on the heart, and possibly on the mesh you want to cut into as well. Go into edit mode and hit Ctrl V followed by R . You may also need to apply scale and rotation. In object mode hit Ctrl A followed by O .
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Dec 19, 2017 at 4:28 | history | edited | Uncle Snail | CC BY-SA 3.0 |
Add blend file
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Dec 19, 2017 at 4:25 | comment | added | Uncle Snail | I am working on uploading a blend file right now. | |
Dec 19, 2017 at 4:23 | history | edited | Uncle Snail | CC BY-SA 3.0 |
edited body
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Dec 19, 2017 at 4:19 | comment | added | Uncle Snail | If you want to make sure your mesh itsn't the culprit make a new one starting with a cylinder. Go to edit mode, turn on proportional editing, change the mode to sharp, select the top center vertices, and scroll the mouse wheel while grabbing them until you have the desired result. Then do the same for the bottom. That ensures that your mesh is good, with no gaps or double vertices, not to mention it is way easier and I could make a heart shape in about 30 seconds. :) | |
Dec 19, 2017 at 4:17 | comment | added | Uncle Snail | It worked for me. I just created a heart and cut it out. I'll post the image. I suspect that the culprit is double vertices on your cutter (heart) mesh. Try using the circle selector to select all vertices at the spot where the square and sphere joined, and then press alt+m to merge them, and choose an option. You can easily check if there are two vertices in the same place by going into edit mode and pressing "remove doubles" on the toolbar. If on the top status bar it shows vertices were removed, you can be sure there were issues. | |
Dec 19, 2017 at 4:06 | comment | added | George | Hi Snail, thanks for the reply. I had been using the Boolean method but it seems to work only for simple shapes. I have not problem with cylinders, or rectangles but it does not like a composite shape like the heart mesh, which is made up of a cude and 2 cylinders. The second method will work for relative simple shape but will be quite difficult to make a complex object like a more well rounded heart shape. | |
Dec 19, 2017 at 3:51 | history | edited | Uncle Snail | CC BY-SA 3.0 |
Add alternate method
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Dec 19, 2017 at 3:41 | history | edited | Uncle Snail | CC BY-SA 3.0 |
Add accompanying images.
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Dec 19, 2017 at 3:35 | history | answered | Uncle Snail | CC BY-SA 3.0 |