Timeline for Texture Atlas issues
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Dec 11, 2017 at 13:37 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 10, 2017 at 7:43 | comment | added | aliasguru | you have removed the uvs from all source objects before beginning the Texture Atlas unwrap I suppose? How about uploading the file to blend-exchange.giantcowfilms.com | |
Nov 10, 2017 at 5:03 | comment | added | J-Pax | Okay so, I removed the old UV and decided it was better off to mirror the object, seeing as it was largely symmetrical anyway. I proceeded to unwrap as per normal in texture atlas, got my final result, went to finish my manual unwrap and now two of my objects are split up into thousands of triangles all occupying the majority of the UV space....I am so very confused right now. Pictures, again, to follow. | |
Nov 6, 2017 at 21:37 | comment | added | Cebbi | By the way, here are some ways that might save more work than recovering the last session: blender.stackexchange.com/a/14463/31893 | |
Nov 6, 2017 at 20:50 | answer | added | aliasguru | timeline score: 1 | |
Nov 6, 2017 at 20:40 | comment | added | aliasguru | You can have up to 8 UV maps per mesh in Blender at the moment. The one with the render icon activated is the one which is passed on to the UV output socket in a node tree. But for now, let's not overcomplicate things, so yes, remove the one you don't need, and the Texture Atlas one should remain and work as expected. | |
Nov 6, 2017 at 18:42 | comment | added | J-Pax | Hmmm there are indeed two, although I have no idea how that happened with only that part and not the others as well. So, if I remove the UV map in the second screenshot, it should use the new UV I used in my manual unwrap? | |
Nov 5, 2017 at 8:27 | comment | added | aliasguru | Check the mesh data tab in the properties editor, section uv maps. How many do you see? And which one is active? | |
Nov 5, 2017 at 1:20 | comment | added | J-Pax | I don't believe so. I literally made the object, then went straight into manual unwrap. There wasn't a chance for me to generate a UV out of it. If that somehow is the case though, how do I rectify that? | |
Nov 4, 2017 at 10:26 | comment | added | aliasguru | do the individual objects possibly have more than one uv map? | |
Nov 4, 2017 at 6:06 | comment | added | J-Pax | The top is my laid out UV, the bottom is the result of finishing my manual unwrap | |
Nov 4, 2017 at 5:16 | review | First posts | |||
Nov 4, 2017 at 5:18 | |||||
Nov 4, 2017 at 5:15 | history | asked | J-Pax | CC BY-SA 3.0 |