Timeline for How can I set and get the vertex color property?
Current License: CC BY-SA 4.0
20 events
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May 24, 2022 at 10:31 | history | edited | Mentalist | CC BY-SA 4.0 |
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Nov 14, 2020 at 8:35 | comment | added | Mentalist |
Very helpful answer! If there is already a vertex color map that we want to keep, I figured out that we can modify the code as follows. 1. define a variable for the name: vcol_map = "Something" 2. Remove the conditional if not mesh.vertex_colors: and change the line below it to mesh.vertex_colors.new(name = vcol_map) (no indentation). 3. Define color_layer by the vcol_map variable instead of a name string: color_layer = mesh.vertex_colors.get(vcol_map) If the code is run a second time, the Something vertex color map gets renamed to Something.001 and a new Something is created.
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Jun 10, 2020 at 12:57 | history | edited | CommunityBot |
Commonmark migration
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May 13, 2020 at 9:31 | history | edited | brockmann | CC BY-SA 4.0 |
Blender 2.8x update (Alpha value)
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Mar 30, 2016 at 9:58 | history | edited | zeffii | CC BY-SA 3.0 |
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Mar 30, 2016 at 9:44 | history | edited | zeffii | CC BY-SA 3.0 |
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Mar 29, 2016 at 21:19 | comment | added | user1759333 | Sorry for the late answer... my question is about the GUI, not using Python. Vertex paint is vertex-based, right ? The face selection trick is almost ok, is there some way doing it per vertex as you can in Python ? I would expect it in edit mode, in some panel... but can't find it | |
Feb 23, 2015 at 15:03 | comment | added | zeffii | best go for a new question, you will get some definitive answers - no doubt. | |
Feb 23, 2015 at 15:01 | comment | added | zeffii | i don't know what you mean by 'color under the normal'.. gist.github.com/anonymous/6a74de7ea17a66b67c2f ? | |
Feb 23, 2015 at 14:56 | comment | added | iKlsR | @zeffii The color under the normal or the color in the middle of a polygon. I've never used vertex paint programmatically before so not even sure the api allows this. | |
Feb 23, 2015 at 14:44 | comment | added | zeffii | @iKlsR gist.github.com/zeffii/90399b67820dbf64628b vertex.normal | |
Feb 23, 2015 at 14:35 | comment | added | zeffii | @iKlsR using vertex_normals then, might be worth asking a separate question. | |
Feb 23, 2015 at 12:39 | comment | added | iKlsR | How could I set the color to the value under the normal of a face or the approximate blended color if the vertices of that face are different? | |
Feb 1, 2014 at 16:21 | comment | added | twerdster | How would you change this script to set the vertex colors equal to the value of the vertices themselves? I.e. each vertex RGB = XYZ? | |
Jun 25, 2013 at 7:04 | history | edited | zeffii | CC BY-SA 3.0 |
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Jun 11, 2013 at 22:22 | history | edited | ideasman42 | CC BY-SA 3.0 |
edited to use more conventional names, calling the mesh an object was confusing too.
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Jun 11, 2013 at 20:40 | history | edited | zeffii | CC BY-SA 3.0 |
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Jun 11, 2013 at 20:32 | history | edited | zeffii | CC BY-SA 3.0 |
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Jun 11, 2013 at 20:11 | history | edited | zeffii | CC BY-SA 3.0 |
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Jun 11, 2013 at 20:03 | history | answered | zeffii | CC BY-SA 3.0 |