Timeline for projecting onto a mirror and back?
Current License: CC BY-SA 3.0
23 events
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Sep 29, 2017 at 0:54 | comment | added | Dontwalk | Light travels in straight lines. In addition, the angle of reflectance equals the angle of incidence. So your original illustration cannot be reproduced in the real world. | |
Sep 28, 2017 at 9:15 | answer | added | Rich Sedman | timeline score: 9 | |
Sep 26, 2017 at 23:43 | history | edited | Leo Ervin | CC BY-SA 3.0 |
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Sep 26, 2017 at 23:30 | vote | accept | Leo Ervin | ||
S Sep 26, 2017 at 23:30 | history | bounty ended | Leo Ervin | ||
S Sep 26, 2017 at 23:30 | history | notice removed | Leo Ervin | ||
Sep 25, 2017 at 14:49 | answer | added | batFINGER | timeline score: 10 | |
Sep 25, 2017 at 0:00 | comment | added | Secrop | I'll elaborate this answer later, but here's a solution I found while needing caustics, it's for refractions, but it works as well with reflections as soon you change the 'caustic' object material to glossy. blenderartists.org/forum/… | |
Sep 24, 2017 at 23:45 | comment | added | Secrop | Is the source ligth just a spot? Not a area light or multiple point illumination? If yes, there's a way! | |
Sep 24, 2017 at 3:05 | answer | added | yann | timeline score: 12 | |
Sep 24, 2017 at 2:07 | answer | added | bertmoog | timeline score: 14 | |
Sep 23, 2017 at 8:39 | comment | added | Leo Ervin | I know nothing about OSL but if you're thinking of render times, then its not an issue, go ahead and post an answer with that method if you like. | |
Sep 23, 2017 at 8:26 | comment | added | Rich Sedman | Might be able to hack a solution using OSL on the surface (2) to trace paths towards the mirror and reflect them to the projector, summing over all valid paths. I don’t know how efficient (or not) it will be as it would need to trace many hundreds of rays off each surface point to resolve the whole projection but it should be quicker than relying on caustics. | |
Sep 22, 2017 at 13:51 | history | edited | Leo Ervin | CC BY-SA 3.0 |
edited title
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S Sep 22, 2017 at 13:50 | history | bounty started | Leo Ervin | ||
S Sep 22, 2017 at 13:50 | history | notice added | Leo Ervin | Canonical answer required | |
Sep 21, 2017 at 1:49 | history | tweeted | twitter.com/StackBlender/status/910682300400193536 | ||
Sep 20, 2017 at 22:02 | comment | added | user1853 | read the first link. There are a few alternatives mentioned in it. | |
Sep 20, 2017 at 21:57 | comment | added | Leo Ervin | I don't mind using a different renderer. Feel free to post an answer with using on.e | |
Sep 20, 2017 at 21:53 | comment | added | user1853 | The reflections are not going to work unless you use a bidirectional path tracing engine like Luxrender. See: reflecting direct light on glossy surface in Cycles and How to create and animate the water reflection (Caustics) on an object? | |
Sep 20, 2017 at 18:31 | comment | added | Duarte Farrajota Ramos♦ | See my answer here for the projection part blender.stackexchange.com/questions/57013/… Not sure how you can achieve the reflections though, Cycles is not very good at caustics. Also curious to see if anybody can come up with a solution | |
Sep 20, 2017 at 13:49 | history | edited | Leo Ervin | CC BY-SA 3.0 |
added 143 characters in body
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Sep 20, 2017 at 13:41 | history | asked | Leo Ervin | CC BY-SA 3.0 |