Timeline for Create a new edge along a face
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Aug 31, 2017 at 13:50 | comment | added | dotNET | @m.ardito: In fact ALT + V better suits my needs. Thanks a bunch. | |
Aug 31, 2017 at 11:18 | comment | added | m.ardito | oh, I see better now. In this way you get an opening in the mesh. You can also use ALT-V (rip fill), if that is needed. | |
Aug 31, 2017 at 10:57 | history | edited | dotNET | CC BY-SA 3.0 |
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Aug 31, 2017 at 10:50 | history | edited | dotNET | CC BY-SA 3.0 |
added 133 characters in body
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Aug 31, 2017 at 10:50 | comment | added | dotNET | @m.ardito: No. Loop cut doesn't do this. To see what I mean, open blender, select default cube, go to edit mode and simply extrude one of the side faces (not top or bottom face) of the cube. You get two connected cubes (sort of). Now select the bottom edge that is common between the two cubes. I want to move this edge upwards (in Z direction). See the new image above to see what I mean. | |
Aug 31, 2017 at 9:02 | comment | added | m.ardito | Hi, idk if I got what ou mean, but also see if "loop cut and slide" (CTRL-R) helps | |
Aug 31, 2017 at 3:18 | answer | added | dotNET | timeline score: 1 | |
Aug 31, 2017 at 2:48 | history | edited | dotNET | CC BY-SA 3.0 |
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Aug 31, 2017 at 2:38 | history | asked | dotNET | CC BY-SA 3.0 |