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Timeline for Create a new edge along a face

Current License: CC BY-SA 3.0

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Aug 31, 2017 at 13:50 comment added dotNET @m.ardito: In fact ALT + V better suits my needs. Thanks a bunch.
Aug 31, 2017 at 11:18 comment added m.ardito oh, I see better now. In this way you get an opening in the mesh. You can also use ALT-V (rip fill), if that is needed.
Aug 31, 2017 at 10:57 history edited dotNET CC BY-SA 3.0
added 369 characters in body
Aug 31, 2017 at 10:50 history edited dotNET CC BY-SA 3.0
added 133 characters in body
Aug 31, 2017 at 10:50 comment added dotNET @m.ardito: No. Loop cut doesn't do this. To see what I mean, open blender, select default cube, go to edit mode and simply extrude one of the side faces (not top or bottom face) of the cube. You get two connected cubes (sort of). Now select the bottom edge that is common between the two cubes. I want to move this edge upwards (in Z direction). See the new image above to see what I mean.
Aug 31, 2017 at 9:02 comment added m.ardito Hi, idk if I got what ou mean, but also see if "loop cut and slide" (CTRL-R) helps
Aug 31, 2017 at 3:18 answer added dotNET timeline score: 1
Aug 31, 2017 at 2:48 history edited dotNET CC BY-SA 3.0
added 120 characters in body
Aug 31, 2017 at 2:38 history asked dotNET CC BY-SA 3.0