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Use the "Limit selection to visible" option.

enter image description here

enter image description here

From the Manual:

Limit Selection to Visible

 

If you are in solid, shaded, or textured viewport shading mode (not bounding box or wireframe), you will have a fourth button in the header that looks like a cube, just right of the select mode ones.

 

When enabled, this limits your ability to view and select vertices occluded by the objects geometry (as if the object was solid). This is done by the viewport with depth buffer clipping.

Use the "Limit selection to visible" option.

enter image description here

enter image description here

From the Manual:

Limit Selection to Visible

 

If you are in solid, shaded, or textured viewport shading mode (not bounding box or wireframe), you will have a fourth button in the header that looks like a cube, just right of the select mode ones.

 

When enabled, this limits your ability to view and select vertices occluded by the objects geometry (as if the object was solid). This is done by the viewport with depth buffer clipping.

Use the "Limit selection to visible" option.

enter image description here

enter image description here

From the Manual:

Limit Selection to Visible

If you are in solid, shaded, or textured viewport shading mode (not bounding box or wireframe), you will have a fourth button in the header that looks like a cube, just right of the select mode ones.

When enabled, this limits your ability to view and select vertices occluded by the objects geometry (as if the object was solid). This is done by the viewport with depth buffer clipping.

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user1853
user1853

Use the "Limit selection to visible" option.

enter image description here

enter image description hereenter image description here

From the Manual:

Limit Selection to Visible

If you are in solid, shaded, or textured viewport shading mode (not bounding box or wireframe), you will have a fourth button in the header that looks like a cube, just right of the select mode ones.

When enabled, this limits your ability to view and select vertices occluded by the objects geometry (as if the object was solid). This is done by the viewport with depth buffer clipping.

Use the "Limit selection to visible" option.

enter image description here

enter image description here

Use the "Limit selection to visible" option.

enter image description here

enter image description here

From the Manual:

Limit Selection to Visible

If you are in solid, shaded, or textured viewport shading mode (not bounding box or wireframe), you will have a fourth button in the header that looks like a cube, just right of the select mode ones.

When enabled, this limits your ability to view and select vertices occluded by the objects geometry (as if the object was solid). This is done by the viewport with depth buffer clipping.

Source Link
user1853
user1853

Use the "Limit selection to visible" option.

enter image description here

enter image description here