Timeline for How do I disable texture filtering?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Jan 21, 2018 at 14:47 | comment | added | Mario Mey | It's interesting the Old answer... I tried to do it with a Blender Internal material to use in Game Engine, but "Separate XYZ" node doesn't exist in that material system. Is there any other way to separate those channels to make that math? (this would be for appling the technique for just one material). | |
Jan 21, 2018 at 14:41 | comment | added | Mario Mey | It's interesting the Old answer... I tried to do it with a Blender Internal material to use in Game Engine, but "Separate XYZ" node doesn't exist in that material system. Is there any other way to separate those channels to make that math? (this would be for appling the technique for just one material). | |
S Jul 21, 2017 at 11:27 | history | suggested | Školstvo | CC BY-SA 3.0 |
Updated with new information
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Jul 21, 2017 at 7:17 | review | Suggested edits | |||
S Jul 21, 2017 at 11:27 | |||||
S Oct 25, 2016 at 16:21 | history | suggested | Calvin1602 | CC BY-SA 3.0 |
added solution for Cycles
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Oct 25, 2016 at 14:11 | review | Suggested edits | |||
S Oct 25, 2016 at 16:21 | |||||
Jun 11, 2013 at 1:59 | history | edited | ideasman42 | CC BY-SA 3.0 |
added 121 characters in body
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Jun 10, 2013 at 17:29 | review | First posts | |||
Jun 10, 2013 at 17:35 | |||||
Jun 10, 2013 at 17:16 | comment | added | MrFlamey | Though some kind of global (not per material) option to disable filtering in renders would also be awesome. | |
Jun 10, 2013 at 17:15 | vote | accept | MrFlamey | ||
Jun 10, 2013 at 17:15 | comment | added | MrFlamey | That's exactly what I was looking for. Thanks! | |
Jun 10, 2013 at 17:10 | history | answered | OwMyWrists | CC BY-SA 3.0 |