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Timeline for How do I disable texture filtering?

Current License: CC BY-SA 3.0

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Jan 21, 2018 at 14:47 comment added Mario Mey It's interesting the Old answer... I tried to do it with a Blender Internal material to use in Game Engine, but "Separate XYZ" node doesn't exist in that material system. Is there any other way to separate those channels to make that math? (this would be for appling the technique for just one material).
Jan 21, 2018 at 14:41 comment added Mario Mey It's interesting the Old answer... I tried to do it with a Blender Internal material to use in Game Engine, but "Separate XYZ" node doesn't exist in that material system. Is there any other way to separate those channels to make that math? (this would be for appling the technique for just one material).
S Jul 21, 2017 at 11:27 history suggested Školstvo CC BY-SA 3.0
Updated with new information
Jul 21, 2017 at 7:17 review Suggested edits
S Jul 21, 2017 at 11:27
S Oct 25, 2016 at 16:21 history suggested Calvin1602 CC BY-SA 3.0
added solution for Cycles
Oct 25, 2016 at 14:11 review Suggested edits
S Oct 25, 2016 at 16:21
Jun 11, 2013 at 1:59 history edited ideasman42 CC BY-SA 3.0
added 121 characters in body
Jun 10, 2013 at 17:29 review First posts
Jun 10, 2013 at 17:35
Jun 10, 2013 at 17:16 comment added MrFlamey Though some kind of global (not per material) option to disable filtering in renders would also be awesome.
Jun 10, 2013 at 17:15 vote accept MrFlamey
Jun 10, 2013 at 17:15 comment added MrFlamey That's exactly what I was looking for. Thanks!
Jun 10, 2013 at 17:10 history answered OwMyWrists CC BY-SA 3.0