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Feb 25, 2018 at 0:47 comment added Amir I have a question that I feel is a bit relevant to the discussions here. I wonder could you please take a look at my question here? I basically want to render depth maps or surface Normals by somehow ignoring the transparent materials. Do you think that's possible?
Jul 13, 2017 at 19:09 comment added Arkhangels Cool! But this is kind of a problem, because even though it gives transparency at the edges, you lose definition at the opaque areas with the surface shader right... like you said, you have to have the entire thing almost 100% transparent to see the effect, therefore the opaque areas also lose definition. Would be cool to be able to output the density as factor at a mix shader.
Jul 13, 2017 at 11:26 history answered Ed Tate CC BY-SA 3.0