Skip to main content
38 events
when toggle format what by license comment
Sep 14, 2021 at 22:38 history edited Marty Fouts CC BY-SA 4.0
edited body
May 18, 2021 at 11:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 11, 2021 at 23:05 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 10, 2020 at 10:07 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 5, 2020 at 14:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 3, 2020 at 12:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 3, 2019 at 14:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 5, 2019 at 22:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 2, 2019 at 19:03 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 1, 2018 at 18:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Oct 27, 2018 at 9:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 17, 2018 at 4:03 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 12, 2018 at 18:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jul 10, 2018 at 7:35 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 5, 2018 at 21:38 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 3, 2018 at 2:31 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Mar 30, 2018 at 7:35 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Feb 24, 2018 at 13:30 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 25, 2018 at 6:25 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 24, 2017 at 16:41 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Nov 24, 2017 at 9:41 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Oct 21, 2017 at 1:28 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 18, 2017 at 13:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 16, 2017 at 10:19 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jul 14, 2017 at 7:11 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 6, 2017 at 1:09 answer added lazypenguin timeline score: 1
Jun 5, 2017 at 18:00 comment added Yvain What I did several times is have one material with only stencils applying to the whole mesh, 2 or three différents, maybe more, this of it as if you are making up the ground from the bottom -> top, the first texture would be a tileable rocky one, then a stencil is used for masking and let the next texture appear, so you go from rock to dirt then grass (whatever you want) in a smooth manner, only reling on a few big textures (the stencils), the rest of them should be tileable, about the object itself; you should join them, and merge vertex. Then unwrap > paint stencils > apply the mat
Jun 5, 2017 at 15:20 comment added lazypenguin Thanks @Yvain but I have 3 textures per tile with a total of 47 textures and 224 unique combinations.
Jun 5, 2017 at 15:13 history edited lazypenguin CC BY-SA 3.0
added 438 characters in body
Jun 5, 2017 at 10:35 comment added Yvain Oh just duplicate, decimate, create a normalmap from high to low, and you put one mat.
Jun 5, 2017 at 5:39 history tweeted twitter.com/StackBlender/status/871602390008549376
Jun 5, 2017 at 2:45 comment added lazypenguin @cegaton The subdivision/multires modifiers do look interesting. I could see it being a good optimization, as long as I could generate the virtual geometry from a script. However, I'm still left with the question of how do I texture each "patch" of my grid without blowing up my blender.
Jun 5, 2017 at 2:29 comment added user1853 related: blender.stackexchange.com/questions/42640/… and blender.stackexchange.com/questions/57943/…
Jun 5, 2017 at 2:20 comment added user1853 Not an answer to the question, but keeping a regular grid as the topology will use more vertices as some form of adaptive topology. Using the decimate modifier might help you bring the polygon count while maintaining the shape.
Jun 5, 2017 at 1:49 history edited lazypenguin CC BY-SA 3.0
Adding some more information as recommended my Duarte
Jun 5, 2017 at 0:20 comment added Duarte Farrajota Ramos What is the purpose of this terrain? Rendering? Game Engine? What render engine will you be using? Have you considered procedural textures? Please edit your question and provide more details about what you are trying to achieve.
Jun 5, 2017 at 0:15 review First posts
Jun 5, 2017 at 0:20
Jun 5, 2017 at 0:10 history asked lazypenguin CC BY-SA 3.0